Everyday objects carry assumptions about how we should behave and organise our time, directing routines we often mistake for our own personal way of doing things.
Yet people still find their own way of use, creatively misusing, adapting and repurposing objects outside of what they were intended for. Western domestic culture's emphasis on efficiency risks reducing this everyday creativity. This project proposes friction as vital, something that shouldn't be designed out, instead paying attention to the process, the resistances, detours and improvisations that make up how we actually do things.
This takes shape as the FLUX, a modular table system inspired by sliding puzzle mechanics, its surface divided into rearrangeable components for eating, working, gathering, or anything in between. Functional and playful, it supports evolving routines, leaving room for the user to bring their own logic to it.